Zero to Start: Unity VR development from concept to Oculus test channel

Zero to Start: Unity VR development from concept to Oculus test channel

by

Dive into what you need to get started for developing VR experiences through inspiring conversations with industry leaders, developers and creators who are on the cutting edge of immersive technology, building the future of spatial computing. Our spotlight series featuring immersive artists and developers is sponsored by Meta.

Recent Episodes

  • Apple Vision No: How returning the Apple Vision Pro made me rich

    1 week ago
  • Cogniclear VR: The new gold standard of cognitive screening with Amir Bozorgzadeh, Founder, CEO at Virtuleap

    3 weeks ago
  • 360 Degrees of Innovation: Nathalie Mathe on her journey from Hollywood VFX to social impact VR and beyond

    1 month ago
  • Optimizing XR Development: The Power of Automated Testing with Shane Evans, Cofounder, GameDriver

    4 months ago
  • Launching JADU on mobile, a first-of-its-kind multiplayer AR fighting game, with Sarah Stumbo Huth, Gameplay Engineer, Jadu AR

    6 months ago
  • Retail Therapy: My inner child said no to a $4,500 Apple Vision Pro

    9 months ago
  • Apple Vision Pro's paradigm shift with Ash Baccus-Clark, Speculative Researcher and Creative Strategist, ABC Worldwide

    10 months ago
  • Seeing is believing (and hearing): Apple Vision Pro sold out - inside the presale, sales results and visionOS

    10 months ago
  • Reflections: Apple Vision Pro and the new era of spatial computing

    10 months ago
  • Presence, experiential design & the ultimate potential of XR with Kent Bye, Voices of VR podcast

    11 months ago