Ludus Novus
by Gregory Avery-Weir
January 13, 2019 11:56 am
Ludus Novus explores how games and other interactive art can be more than entertainment. Gregory Avery-Weir of Future Proof Games, game designer on “Majesty of Colors,” “Ossuary,” and “Exploit: Zero Day,” produces short audio essays and creative pieces about the medium of digital and non-digital games.
Recent Episodes
Ludus Novus 030 – Transcendentalism, Gentrification, and the Procedural Rhetoric of Stardew Valley
6 years agoLudus Novus 029 – The Goalless Path of Bernband
6 years agoLudus Novus 028: Candyland: Game as Critical Lens
6 years agoLudus Novus 027: Imposition of Order Results in Escalation of Disorder
7 years agoLudus Novus 026: Reflection
8 years agoLudus Novus 025: Idle, Incremental
9 years agoLudus Novus 024: Decision Point
10 years agoLudus Novus 023: Searching
10 years agoLudus Novus 022: Countdown – A Game For Two Players
10 years agoLudus Novus 021: Tin Medals
14 years ago