Ray Tracing for Global Illumination

Ray Tracing for Global Illumination

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This course covers techniques for realistic computer graphics rendering that consider global illumination, that is, light from light sources bouncing multiple times on object surfaces in the scene before illuminating the surface being shaded. The radiosity method is briefly discussed, but most of the course is spent on recursive stochastic ray tracing, which uses Monte Carlo integration to estimate the multidimensional integrals involved in global illumination. Topics covered include direct and indirect illumination, penumbras from area light sources, anti-aliasing, irradiance caching, and bidirectional path tracing. These lectures are in conjunction with the textbook “Advanced Global Illumination,” second edition by Philip Dutre, Philippe Bekaert and Kavita Bala.

Recent Episodes

  • Recursive Ray Tracing

    13 years ago
  • Intersecting Rays

    13 years ago
  • Radiant Flux, Radiance and Solid Angle

    13 years ago
  • Bidirectional Reflectance Distribution Function

    13 years ago
  • Cook-Torrance BRDF

    13 years ago
  • Introduction to Discrete Probability

    13 years ago
  • Continuous Probability

    13 years ago
  • Sampling Random Variables

    13 years ago
  • Distributed Ray Tracing

    13 years ago
  • Phong Glossy Reflection

    13 years ago