Ray Tracing for Global Illumination
by Nelson Max
September 21, 2012 5:00 pm
This course covers techniques for realistic computer graphics rendering that consider global illumination, that is, light from light sources bouncing multiple times on object surfaces in the scene before illuminating the surface being shaded. The radiosity method is briefly discussed, but most of the course is spent on recursive stochastic ray tracing, which uses Monte Carlo integration to estimate the multidimensional integrals involved in global illumination. Topics covered include direct and indirect illumination, penumbras from area light sources, anti-aliasing, irradiance caching, and bidirectional path tracing. These lectures are in conjunction with the textbook “Advanced Global Illumination,” second edition by Philip Dutre, Philippe Bekaert and Kavita Bala.
Recent Episodes
Recursive Ray Tracing
14 years agoIntersecting Rays
14 years agoRadiant Flux, Radiance and Solid Angle
14 years agoBidirectional Reflectance Distribution Function
14 years agoCook-Torrance BRDF
14 years agoIntroduction to Discrete Probability
14 years agoContinuous Probability
14 years agoSampling Random Variables
14 years agoDistributed Ray Tracing
14 years agoPhong Glossy Reflection
14 years ago